
about.

I'm a 3D Environment Artist with 5+ years of experience crafting immersive game worlds, and a Bachelor of Fine Arts in Digital Art and Animation from DigiPen Institute of Technology.
I focus on creating emotionally-driven spaces that support gameplay and narrative, whether I’m decorating a quaint interior, lighting an expansive landscape, or collaborating with the level design team to shape the player’s path.
​
After shipping multiple projects such as Green Reaper and Sinfeld: Evil Resident, I've handled everything from asset creation, set dressing, scene lighting, post processing, and optimization. I'm fluent across Unreal, Maya, Photoshop, and the Substance suite. I have experience developing shaders using both baked and tiling workflows. I thrive in cross-discipline teams, dialing in atmosphere and tone while keeping things performant and clean under the hood.
​
What drives me is creating worlds that feel believable and alive. I can never have a static environment. I love digging into the details, from architecture, lighting balance, composition, and story, always aiming to push quality without losing sight of how a space feels to play. I love collaborating, giving feedback, and constantly learning new techniques to improve both the visuals and the process behind them.
contact.
LinkedIn: www.linkedin.com/in/ethanyant/
Email: ethanyant@gmail.com
Phone #: View on Resume










